export enum GameEvent {
    None = 100,
    CardClick,
    CardUse,
    CardUseInMountain,
    CardUseInStorage,
    CardAddInOrder,
    CardAddInStorage,
    OrderComplete,
    GameOver,
    GameWin,
    OrderAdd,
    CardDataChange,
    ProgressAdded,
    OrderUnlock,
    CardUseInHand,
    CardUseInMap,
    CardClickInMountain,
    CardClickInHand,
    CardTryUseInStorage,
    CardClickInMap,
    FixCard,
}